Hi, I'm converting a track at the moment and it seems as there is almost no grip. How can I change the grip level of the track?
Level of grip

René Lorig- Posts: 276
Join date: 2010-04-22
Age: 18
Location: Braunschweig, Germany
- Post n°1
Level of grip

Andrea Lojelo- Posts: 10103
Join date: 2009-04-26
Age: 33
Location: Den Haag
- Post n°2
Re: Level of grip
we prefer to keep this information reserved to the track developers only to avoid anyone else cheating.
Anyway standard grip level should be fine. It' the one used everywhere. Sometimes we just slightly alter the grip level in the dirty part of some corner, but never increase it. Original track doesn't use default grip also.
I will send you a PM anyway.
Anyway standard grip level should be fine. It' the one used everywhere. Sometimes we just slightly alter the grip level in the dirty part of some corner, but never increase it. Original track doesn't use default grip also.
I will send you a PM anyway.
_________________


M Carey- Posts: 1038
Join date: 2010-04-20
- Post n°3
Re: Level of grip
Andrea Lojelo wrote:Sometimes we just slightly alter the grip level in the dirty part of some corner, but never increase it.
I don't like this, as you don't see cars in real life spinning out after running wide. What we really need's a system to invalidate laps, as it stands this is an inelegant solution.

.....- Posts: 96
Join date: 2010-11-17
Age: 23
Location: Canada
- Post n°4
Re: Level of grip
M Carey wrote:Andrea Lojelo wrote:Sometimes we just slightly alter the grip level in the dirty part of some corner, but never increase it.
I don't like this, as you don't see cars in real life spinning out after running wide. What we really need's a system to invalidate laps, as it stands this is an inelegant solution.
Cheaters will always cheat.

M Carey- Posts: 1038
Join date: 2010-04-20
- Post n°5
Re: Level of grip
Well sometimes it can be by accident, as with Snetterton you can get the last chicane wrong, and if you don't slow down you'll have a dodgy looking time. A system to invalidate laps like in FVA would fix this. It would also be cool if in races it could detect when someone has, for example cut a chicane for the 3rd time, but I doubt such a system will ever be implemented.

Go!tta- Posts: 11
Join date: 2010-12-25
Age: 24
- Post n°6
Re: Level of grip
..... wrote:M Carey wrote:Andrea Lojelo wrote:Sometimes we just slightly alter the grip level in the dirty part of some corner, but never increase it.
I don't like this, as you don't see cars in real life spinning out after running wide. What we really need's a system to invalidate laps, as it stands this is an inelegant solution.
Cheaters will always cheat.You can look at netkar pro rank and see who the cheaters are. The obvious cheaters anyway.
agree, today i asked the same thing to Andrea (in an another topic coz i'm a bit stupid to not use the search tool properly) because imho some times on the rank page are really suspected.....
i'm not too much worried about the hotlap rank, but it would be a really bad thing if you can edit the grip level and still join online racing.....that would be really a big problem imho.

Go!tta- Posts: 11
Join date: 2010-12-25
Age: 24
- Post n°7
Re: Level of grip
so now i'm a bit sad because i was thinking that netkar was almost cheat free, or it was a really hard game to exploit, but from what i read now in that topic i can say that nothing could be perfect and haxfree 












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