Online Sim Racing netKar PRO


    Development for nkp 1 before nkp2

    Share

    paul thomas
    Driver
    Driver

    Posts : 269
    Join date : 2010-10-02
    Age : 50
    Location : wales

    Development for nkp 1 before nkp2

    Post by paul thomas on Mon Nov 15, 2010 9:01 pm

    With limited time before Kunos moves on to Nkp2 what features are needed the most before nkp1 is closed for development. Bearing in mind these must be possible in the short time available.
    Group in to must have and would like to have. For instance

    Must have.

    -Shareable setups from the garrage.
    -Relative times to people on the track to make pit exit safer. Or better still working pit traffic lights.
    -Better fidelity on the replays.( Very important ) For me at least the nkp replays are lacking.
    -More replay view

    Would like.
    -More replay view better interface
    -A count down to the race session in order put race fuel in the cars and put a new set of tyres on.
    (not sure if you can do this aready but all the servers that ive tried go straight to race after quail )
    -The ability to set a bite point on the clutch ie a moveable arrow set along the clutch axies.

    Good but only if some one else could do it.

    - A plug in to share setups from nkp
    - A plug in like the excelent iR motion cockpit view by Stephane Turpin.

    Not going to happen but we can dream/ for Nkp 2

    -Audio chatting in game
    -Mixed class races
    avatar
    Laszlo Janos
    Driver
    Driver

    Posts : 49
    Join date : 2010-08-17
    Age : 37
    Location : UK

    Re: Development for nkp 1 before nkp2

    Post by Laszlo Janos on Mon Nov 15, 2010 10:36 pm

    - Car Skin auto download from the central server. (same with lfs worlds)

    Martin Hussey
    Driver
    Driver

    Posts : 273
    Join date : 2010-08-06
    Age : 28

    Re: Development for nkp 1 before nkp2

    Post by Martin Hussey on Tue Nov 16, 2010 1:04 am

    Laszlo Janos wrote:- Car Skin auto download from the central server. (same with lfs worlds)

    I was trying to post that earlier but couldnt log in.

    Best idea ever. I'd love the game to upload a skin to a central server, so all drivers would download it on launching the game. Skins are tiny, it wouldnt take a huge amount of bandwidth.
    Would mention the connect by IP box, but that seems to have reappeared with the latest update.
    avatar
    Leonardo Ratafia
    Driver
    Driver

    Posts : 244
    Join date : 2010-04-18
    Age : 39
    Location : Montevideo - Uruguay

    Re: Development for nkp 1 before nkp2

    Post by Leonardo Ratafia on Tue Nov 16, 2010 3:35 am

    It would be nice if the setups only affect the car setting and not the VIEW settings like FOV and seat height etc.
    Sorry If there's a way that does not affect the whole View tab, i didn't know about it.

    Martin Hussey
    Driver
    Driver

    Posts : 273
    Join date : 2010-08-06
    Age : 28

    Re: Development for nkp 1 before nkp2

    Post by Martin Hussey on Tue Nov 16, 2010 10:20 pm

    For the love of god, ban option.

    paul thomas
    Driver
    Driver

    Posts : 269
    Join date : 2010-10-02
    Age : 50
    Location : wales

    Re: Development for nkp 1 before nkp2

    Post by paul thomas on Wed Nov 17, 2010 3:38 am

    The option to turn off automatic brakes when stopping.
    A key to goto pits instead of have to escape and then find your mouse and click go to pits.
    To be able to bumb start a car after stalling. (would be nice catorgory)

    paul thomas
    Driver
    Driver

    Posts : 269
    Join date : 2010-10-02
    Age : 50
    Location : wales

    Re: Development for nkp 1 before nkp2

    Post by paul thomas on Wed Nov 17, 2010 3:51 am

    @ Laszlo Janos That could be done third party like http://www.tradingpaints.com/view/18290.

    Any takers?
    avatar
    Raúl Expósito
    Driver
    Driver

    Posts : 157
    Join date : 2010-11-16
    Age : 26

    Re: Development for nkp 1 before nkp2

    Post by Raúl Expósito on Wed Nov 17, 2010 3:56 am

    What I want, plus your opinions all correct.
    In the repetitions do not leave damaged cars from the start.
    Do not play Shadow of the pieces that are no longer in the car. (Spoilers)
    The new wheels are flat and see the older ones.
    Fix Prato speed limiter is activated too late.
    Got more damage, the parts are on the track and the other pilots may collide. (Style GTR2) no need dents.
    Punctures on wheels.
    Live for Speed style racing, finishing options and begin qualification race. (Is very tired, having to wait 30 minutes after playing a qualification for a career in 10minutes)
    Vote to kick out the crashers. (Although it is the only game that I have not found crashers)
    Total translation of the game the most important languages. It is shameful that the game is translated into Portuguese and not Spanish. (Spanish, second most important language in the world)
    Chat of game characters with more capacity. (Many more, and containing the letter "Ñ", so important in Spain.)
    Car data (state of the wheels, clutch state, state suspensions) to be more real, only you know when to pit.
    For me, all these would be quite important.
    less important
    - Animation foot braking, the throttle and clutch.
    - Animation of the hands to change gears.
    - Fire in the exhaust pipe.

    Sponsored content

    Re: Development for nkp 1 before nkp2

    Post by Sponsored content


      Current date/time is Mon Jun 26, 2017 3:07 pm