Online Sim Racing netKar PRO


    Some new tracks

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    Leonardo Ratafia
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    Re: Some new tracks

    Post by Leonardo Ratafia on Mon Jun 06, 2011 6:31 pm

    hi, one question, after recording with fraps, what´s the best or most common software to use to convert to mp4? just any converter?
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Mon Jun 06, 2011 6:59 pm

    I'm not sure sorry. I'm not fully happy with the quality as it is. I recorded this in half size to be able to have decent framerate while driving. 2 files at a little over 4gb, one at 2 gb I think. The black gaps in the vid is where they cut together, dunno why that happen.
    End result just over 200 mb.
    I use Sony Vegas for editing.
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    Vaggelis
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    Re: Some new tracks

    Post by Vaggelis on Mon Jun 06, 2011 9:04 pm

    Man i dont know but in screenshots wasnt so good as ur video now!!!

    ITs !@#$% aewsome! ::dribble::
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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Tue Jun 07, 2011 5:11 am

    Green Hell + Vintage + Rain + Beer! lol!
    Great work, the track is looking very very good. Just out of curiosity, the setup used on that Osella was the default one? Very Happy

    Chris Kehagias
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    Re: Some new tracks

    Post by Chris Kehagias on Tue Jun 07, 2011 12:44 pm

    It really is a great job.
    Looking forward for the release.
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    M Carey
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    Re: Some new tracks

    Post by M Carey on Tue Jun 07, 2011 9:29 pm

    Leonardo Ratafia wrote:hi, one question, after recording with fraps, what´s the best or most common software to use to convert to mp4? just any converter?
    If your looking to convert & not edit the recorded videos Super's pretty good (and it's free)!

    Fernando Zart wrote:Great work, the track is looking very very good. Just out of curiosity, the setup used on that Osella was the default one? Very Happy
    I don't think so Smile, with the default one you'd be on the rev limiter for a long time Wink
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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Tue Jun 07, 2011 9:59 pm

    M Carey wrote:I don't think so Smile, with the default one you'd be on the rev limiter for a long time Wink
    Guessed. Not to mention some 'tree collecting' on the way. Very Happy

    Chris Kehagias
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    Re: Some new tracks

    Post by Chris Kehagias on Tue Jun 07, 2011 10:07 pm

    By the way I 've noticed that the track has a lot of grip than any other sim that I 've tried through the years
    Of course I will know for sure if I drive it after the release and make my comparison
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Tue Jun 07, 2011 10:20 pm

    Yes it was a custom setup. The Osella with default setup is very hard to drive in this track for me, I think the very loose anti roll bars is set for the many hair pins in trento.

    About grip.. this was mentioned before.. As I understand things only thing you do when converting from rFactor for example is renaming the road to 01road and so on.. this gives the road default grip, same at all tracks. You can lower grip in kof but I dont think this is a good idea in a bumpy track, and should be done very carefully in special circumstances.
    Another thing is the bumpy surface which often is a problem converting from rFactor, off course grip factor is not lowered but you lose grip with traction so overall you will have less grip in this track than at a standard F1 track like Hungaroring which is very smooth.
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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Tue Jun 07, 2011 10:42 pm

    Tomas Torasen wrote:Yes it was a custom setup. The Osella with default setup is very hard to drive in this track for me, I think the very loose anti roll bars is set for the many hair pins in trento.

    About grip.. this was mentioned before.. As I understand things only thing you do when converting from rFactor for example is renaming the road to 01road and so on.. this gives the road default grip, same at all tracks. You can lower grip in kof but I dont think this is a good idea in a bumpy track, and should be done very carefully in special circumstances.
    Another thing is the bumpy surface which often is a problem converting from rFactor, off course grip factor is not lowered but you lose grip with traction so overall you will have less grip in this track than at a standard F1 track like Hungaroring which is very smooth.
    Judging by the video, this is the most wanted track (for me) on netkar pro, because it is fun even when driving alone. I can't recall how many virtual laps I've done on this circuit (rFactor, GTR2, Evo, even on SHIFT! - and now on netkar, finally). I guess the experience in netkar will be the best of all, due the nature of the sim. Racing it online must be really cool, too bad I'm from Brazil and rarely find local nkpro servers/drivers around (and I fear ruining other driver's race due my high ping when joining servers in Europe)
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Tue Jun 07, 2011 10:54 pm

    Yes I agree. For me this is the track I've probably done most laps at, and thats pretty crazy since it's the longest one I've driven too Wink But I only drove it in Shift 1 and 2.
    I was curious of how it would be to drive it with these superior physics and for me it's incredible to drive the different cars in netKar.
    But I know there are those who only like to drive KS2, prefer smooth F1 tracks and dont really care for cars like Formula Ford.
    So there will probably be some that think it's too bumpy, which I agree on if you drive the KS2.

    Anyway. Some bugs have been found that I can not fix in this version, since it's so damn long and the work just to fix transparencys and shaders is just too much to go over again. And at this time I cant go back to 3ds max and fix stuff like bumps.
    So I have decided to release this version, after the beta race tonight, and the few bugs that I can fix have been fixed, as version 0,9.
    After a little break I will go back to max to work on those last bugs (theres a little space between one curb and the road which most will not notice and it has no practical effect in driving experience). The road is also a little too bumpy, but only at one place in the full course imo.
    But so many waiting to drive the track now.
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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Tue Jun 07, 2011 11:06 pm

    Curiously, the KS2 is the car that I *don't* like to drive, because I think it's too grippy/easy. Sure it is fun sometimes, but I prefer to race with underrated cars (FTarget, Vintage, F1800), because then you have to master their balance (less or no aero at all), and be gentle and precise on the maneuvers to avoid loosing momentum. You must keep the revs on the right place at all times, there is no fast recovering... and tracks like 'The Mother' are the most fun for me, because they remind me some roads that I drive on sundays near my town on my eclipse. Very Happy
    Oh I wish I could participate on this beta race tonight. Gosh, even if I could, I don't even have a setup for it. LOL.
    Good luck at the race! Smile
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Tue Jun 07, 2011 11:30 pm

    Yes this is just a matter of taste, nothing wrong with it. Since I come from more arcadish racing I was hooked by the brilliance in physics and challenge when I first tried it.
    The KS2 it much closer in experience to the more arcadish games like shift, F1 2010 and so on, imo.
    All other cars are in a different league as I feel it, maybe F2000 and FTarget is somewhere in between too.

    Thanks Wink
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    Gary Levy
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    Re: Some new tracks

    Post by Gary Levy on Wed Jun 08, 2011 11:49 am

    Fantastic work Tomas Smile A dream track come true! What you've done so far looks really good, I particularly like your choice of sky, very atmospheric Smile
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Thu Jun 16, 2011 3:30 am

    So.. after the beta test session some thought it was a little too bumpy. Me and some other people didnt agree. As it should be Wink
    Anyway, I went back to smooth the bumps just a little, and to fix a couple other stuff. I ended up doing a complete texture update and fixing a bunch of stuff I came up with.
    Close to finishing up this new version now. We'll do a beta test race again to find any last errors, and if it passes this time it will be released after that.
    Some screens in the meantime:

    In cockpit:
    http://i.imgur.com/omCuR.jpg
    http://i.imgur.com/07E1G.jpg
    http://i.imgur.com/syLrC.jpg
    http://i.imgur.com/lYJeu.jpg
    http://i.imgur.com/cQtM2.jpg
    http://i.imgur.com/5Io94.jpg
    http://i.imgur.com/9b3SP.jpg
    http://i.imgur.com/PdVJD.jpg
    http://i.imgur.com/vimHc.jpg

    Some outside cams:
    http://i.imgur.com/hRhIP.jpg
    http://i.imgur.com/xylHs.jpg
    http://i.imgur.com/0Fs5e.jpg
    http://i.imgur.com/E0KAj.jpg
    http://i.imgur.com/DxIgW.jpg
    http://i.imgur.com/PqWSr.jpg
    http://i.imgur.com/ALXDF.jpg
    http://i.imgur.com/XkIID.jpg
    http://i.imgur.com/rLH35.jpg
    http://i.imgur.com/I040C.jpg


    Last edited by Tomas Torasen on Thu Jun 16, 2011 3:24 pm; edited 1 time in total
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    Andrea Lojelo
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    Re: Some new tracks

    Post by Andrea Lojelo on Thu Jun 16, 2011 9:25 am

    really nice work, tomas! well done. It's improving day by day!

    one small note: when you want to post an image use the code:
    Code:
    [img]your link[/img]

    if you want to post a video, instead you can use the code
    Code:
    [youtube]your link [/youtube]


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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Thu Jun 16, 2011 3:00 pm

    Getting better every day. Is this a closed beta test? I would like to participate in this beta race, if it is allowed.
    Thanks
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Thu Jun 16, 2011 3:31 pm

    I know, Andrea. But in my browser those 1080p screens get cut off, and it looks terrible that way. I wanted to show them in full res.

    Hey, Fernando.. Yes it's closed, I already have a tight group which give me great feedback and drive the track alot

    Rodolfo
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    Re: Some new tracks

    Post by Rodolfo on Thu Jun 16, 2011 9:04 pm

    The Ring looks great. I hope, we can drive it soon.
    Many thanks for your hard work
    Rolf

    alexcand
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    Re: Some new tracks

    Post by alexcand on Fri Jun 17, 2011 12:45 am

    I can't wait to try that legendary track on netkar!

    But I think your new textures are not realist... the tarmac looks old and damaged... whereas the real tarmac is so much better:

    http://www.panoramio.com/photo/18625904

    As you can see, it's very clean, and looks very "new" (unlike your textures)
    Smile
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Fri Jun 17, 2011 2:37 am

    Well no matter how I turn I will have my ass behind me, and someone will prefer something else so Wink

    For me, this looks better than the original textures. Especially since netKar doesnt have any shadowing and fully functioning bump and specular map support. Everything becomes flat and a little boring with a straight rFactor conversion.
    I dont agree that my textures make the road look very old though, they have some texture to them instead of looking low res and blurry. Especially in backlit situations you see alot of texture in asphalt in real life.
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    Tomas Torasen
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    Re: Some new tracks

    Post by Tomas Torasen on Fri Jun 17, 2011 2:46 am

    quick vid trying the ks2 with the now a little smoother road surface.

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    Fernando Zart
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    Re: Some new tracks

    Post by Fernando Zart on Fri Jun 17, 2011 2:52 am

    I liked it.
    Sure the tarmac textures aren't like the real ones on the current track, but I think that these textures add to the "atmosphere factor" of the track, and in the end they all "blend" very well, judging by the pictures. (And, being it a little bumpy, may add to sense of speed too... Cool )

    M Waechter
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    Re: Some new tracks

    Post by M Waechter on Fri Jun 17, 2011 4:39 am

    Wow, the reflecting sun on the track's surface is back in this release, how is this made possible again ? I missed it in all of the latest releases (Sun on the surface was'n there at all new unofficial
    tracks because of a change in Nk's trackeditor or s.th. like that ). Also I like those light-fadings of the far away objects, I think this is not there to be admired in most of the other new releases too.

    alexcand
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    Re: Some new tracks

    Post by alexcand on Fri Jun 17, 2011 9:04 am

    Tomas Torasen wrote:Well no matter how I turn I will have my ass behind me, and someone will prefer something else so Wink

    For me, this looks better than the original textures. Especially since netKar doesnt have any shadowing and fully functioning bump and specular map support. Everything becomes flat and a little boring with a straight rFactor conversion.
    I dont agree that my textures make the road look very old though, they have some texture to them instead of looking low res and blurry. Especially in backlit situations you see alot of texture in asphalt in real life.

    Ok, well, thank you anyway for your track! It's soo great to see the green hell on Netkar!
    Thank you for your work!

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