Radiator Springs Racing

Online Sim Racing netKar PRO


    top priority bugs to be fixed

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    Martin Hussey

    Posts: 273
    Join date: 2010-08-05
    Age: 23

    Re: top priority bugs to be fixed

    Post by Martin Hussey on Tue Feb 08, 2011 4:08 pm

    Then i shall shut my facehole.

    henrizio

    Posts: 51
    Join date: 2010-09-22

    Re: top priority bugs to be fixed

    Post by henrizio on Tue Feb 08, 2011 5:22 pm

    Obviously all netcode issues.

    + v1.1 tyre physics back.
    + realistic weight physics. atm cars fly like paper planes.

    Andrea Lojelo

    Posts: 10103
    Join date: 2009-04-26
    Age: 33
    Location: Den Haag

    Re: top priority bugs to be fixed

    Post by Andrea Lojelo on Tue Feb 08, 2011 5:24 pm

    can you be a bit more clear? What's wrong with the v1.2 tyre model?
    regarding car flying do you mean during a jump or after a contact?


    _________________

    M Carey

    Posts: 1038
    Join date: 2010-04-20

    Re: top priority bugs to be fixed

    Post by M Carey on Tue Feb 08, 2011 5:57 pm

    I think henrizio means the changes Kunos made to the 1.2 tyre model (which I don't have a problem with btw Smile), and maybe this with regards to the weight physics.

    henrizio

    Posts: 51
    Join date: 2010-09-22

    Re: top priority bugs to be fixed

    Post by henrizio on Tue Feb 08, 2011 5:59 pm

    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    Old cars has now poor front grip and KS2 got same problem. Also these new tyres are very unpredictable to drive. Grip level changes too much in very short time.

    Andrea Lojelo wrote:
    regarding car flying do you mean during a jump or after a contact?


    Both. When car is off the ground it's a paper plane.

    René Lorig

    Posts: 276
    Join date: 2010-04-22
    Age: 18
    Location: Braunschweig, Germany

    Re: top priority bugs to be fixed

    Post by René Lorig on Tue Feb 08, 2011 6:06 pm

    I haven't experienced most of the bugs mentioned here, but the replay bug (damage, at the moment I don't see any damge on my car in replays) and the collision detection should be fixed and solved. I know the collision detection is not easy to fix because of the netcode trying to guess the next position of the car depending on speed and g-forces but he could at least try to solve it.
    Maybe implement an auto-kick feature for drivers with very high ping. (Like in Counter-Strike Very Happy )

    laurent resende

    Posts: 517
    Join date: 2009-11-06
    Age: 61
    Location: Rouen

    Re: top priority bugs to be fixed

    Post by laurent resende on Tue Feb 08, 2011 6:17 pm

    agree with henrizio

    Raúl Expósito

    Posts: 145
    Join date: 2010-11-16
    Age: 21

    Re: top priority bugs to be fixed

    Post by Raúl Expósito on Tue Feb 08, 2011 7:05 pm

    Things that must be improved.

    The shocks.

    To be able to expel the people who behaves badly.

    I play totally translated into several languages.

    Any functions as bending the chamber, repetition, F5 and some functions do not work always.

    Skins loaded from a server.

    Better chambers, to be able to do decent videoes.

    In the repetitions the damaged cars and the stopped ones go out before it happens.

    Chat with mas characters, and the letter "Ñ".

    Claxon in the cars that must have.

    To listen to the sound of all the cars in the repetitions (always yours is listened mas, and they listen the others of bottom)

    M Carey

    Posts: 1038
    Join date: 2010-04-20

    Re: top priority bugs to be fixed

    Post by M Carey on Tue Feb 08, 2011 8:45 pm

    Thought of something else, yellow flags should be triggered when a car's stopped out on track, or maybe when one's traveling below a certain speed (if that's possible). It's silly that on a street circuit you can come round a corner to find a stopped car on track, or if someone fails to leave the grid you have to take high speed avoiding action next time round.

    MikaRaymond

    Posts: 652
    Join date: 2010-11-16
    Age: 20
    Location: Blackburn, England

    Re: top priority bugs to be fixed

    Post by MikaRaymond on Tue Feb 08, 2011 8:52 pm

    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect Smile

    Martin Hussey

    Posts: 273
    Join date: 2010-08-05
    Age: 23

    Re: top priority bugs to be fixed

    Post by Martin Hussey on Tue Feb 08, 2011 9:17 pm

    MikaRaymond wrote:
    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect Smile

    That temperature increase is probably down to track temp.

    MikaRaymond

    Posts: 652
    Join date: 2010-11-16
    Age: 20
    Location: Blackburn, England

    Re: top priority bugs to be fixed

    Post by MikaRaymond on Tue Feb 08, 2011 9:28 pm

    Martin Hussey wrote:
    MikaRaymond wrote:
    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect Smile

    That temperature increase is probably down to track temp.


    if you look on f5 it normally says both air and track temps are 26c. its physically impossible for a tyre to get warmer than that and i doubt if you put a 25c tyre on a 26c track itll warm up within 10seconds Wink

    Martin Hussey

    Posts: 273
    Join date: 2010-08-05
    Age: 23

    Re: top priority bugs to be fixed

    Post by Martin Hussey on Tue Feb 08, 2011 9:56 pm

    MikaRaymond wrote:
    Martin Hussey wrote:
    MikaRaymond wrote:
    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect Smile

    That temperature increase is probably down to track temp.


    if you look on f5 it normally says both air and track temps are 26c. its physically impossible for a tyre to get warmer than that and i doubt if you put a 25c tyre on a 26c track itll warm up within 10seconds Wink


    Not entirely true. Black stuff gets pretty hot on a sunny day. But i get what you mean. And its unlikely thats featured in the game Very Happy

    Cant say i make a habit of checking track temps. interesting.

    Albert McSaltens

    Posts: 637
    Join date: 2010-03-24
    Age: 33
    Location: Barcelona

    Re: top priority bugs to be fixed

    Post by Albert McSaltens on Wed Feb 09, 2011 4:59 pm

    henrizio wrote:
    Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?


    Old cars has now poor front grip and KS2 got same problem. Also these new tyres are very unpredictable to drive. Grip level changes too much in very short time.

    Andrea Lojelo wrote:
    regarding car flying do you mean during a jump or after a contact?


    Both. When car is off the ground it's a paper plane.


    the problems is that in 1.1 the old cars had too much grip specially the f2000

    Albert McSaltens

    Posts: 637
    Join date: 2010-03-24
    Age: 33
    Location: Barcelona

    Re: top priority bugs to be fixed

    Post by Albert McSaltens on Wed Feb 09, 2011 4:59 pm

    i hope also the new ks2 car to have less grip has way too much to be a gp2 car

      Current date/time is Wed May 23, 2012 5:15 pm