top priority bugs to be fixed

Martin Hussey- Posts: 273
Join date: 2010-08-05
Age: 23
- Post n°16
Re: top priority bugs to be fixed
Then i shall shut my facehole.

henrizio- Posts: 51
Join date: 2010-09-22
- Post n°17
Re: top priority bugs to be fixed
Obviously all netcode issues.
+ v1.1 tyre physics back.
+ realistic weight physics. atm cars fly like paper planes.
+ v1.1 tyre physics back.
+ realistic weight physics. atm cars fly like paper planes.

Andrea Lojelo- Posts: 10103
Join date: 2009-04-26
Age: 33
Location: Den Haag
- Post n°18
Re: top priority bugs to be fixed
can you be a bit more clear? What's wrong with the v1.2 tyre model?
regarding car flying do you mean during a jump or after a contact?
regarding car flying do you mean during a jump or after a contact?
_________________


M Carey- Posts: 1038
Join date: 2010-04-20
- Post n°19
Re: top priority bugs to be fixed
I think henrizio means the changes Kunos made to the 1.2 tyre model (which I don't have a problem with btw
), and maybe this with regards to the weight physics.

henrizio- Posts: 51
Join date: 2010-09-22
- Post n°20
Re: top priority bugs to be fixed
Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
Old cars has now poor front grip and KS2 got same problem. Also these new tyres are very unpredictable to drive. Grip level changes too much in very short time.
Andrea Lojelo wrote:
regarding car flying do you mean during a jump or after a contact?
Both. When car is off the ground it's a paper plane.

René Lorig- Posts: 276
Join date: 2010-04-22
Age: 18
Location: Braunschweig, Germany
- Post n°21
Re: top priority bugs to be fixed
I haven't experienced most of the bugs mentioned here, but the replay bug (damage, at the moment I don't see any damge on my car in replays) and the collision detection should be fixed and solved. I know the collision detection is not easy to fix because of the netcode trying to guess the next position of the car depending on speed and g-forces but he could at least try to solve it.
Maybe implement an auto-kick feature for drivers with very high ping. (Like in Counter-Strike
)
Maybe implement an auto-kick feature for drivers with very high ping. (Like in Counter-Strike

laurent resende- Posts: 517
Join date: 2009-11-06
Age: 61
Location: Rouen
- Post n°22
Re: top priority bugs to be fixed
agree with henrizio

Raúl Expósito- Posts: 145
Join date: 2010-11-16
Age: 21
- Post n°23
Re: top priority bugs to be fixed
Things that must be improved.
The shocks.
To be able to expel the people who behaves badly.
I play totally translated into several languages.
Any functions as bending the chamber, repetition, F5 and some functions do not work always.
Skins loaded from a server.
Better chambers, to be able to do decent videoes.
In the repetitions the damaged cars and the stopped ones go out before it happens.
Chat with mas characters, and the letter "Ñ".
Claxon in the cars that must have.
To listen to the sound of all the cars in the repetitions (always yours is listened mas, and they listen the others of bottom)
The shocks.
To be able to expel the people who behaves badly.
I play totally translated into several languages.
Any functions as bending the chamber, repetition, F5 and some functions do not work always.
Skins loaded from a server.
Better chambers, to be able to do decent videoes.
In the repetitions the damaged cars and the stopped ones go out before it happens.
Chat with mas characters, and the letter "Ñ".
Claxon in the cars that must have.
To listen to the sound of all the cars in the repetitions (always yours is listened mas, and they listen the others of bottom)

M Carey- Posts: 1038
Join date: 2010-04-20
- Post n°24
Re: top priority bugs to be fixed
Thought of something else, yellow flags should be triggered when a car's stopped out on track, or maybe when one's traveling below a certain speed (if that's possible). It's silly that on a street circuit you can come round a corner to find a stopped car on track, or if someone fails to leave the grid you have to take high speed avoiding action next time round.

MikaRaymond- Posts: 652
Join date: 2010-11-16
Age: 20
Location: Blackburn, England
- Post n°25
Re: top priority bugs to be fixed
Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect

Martin Hussey- Posts: 273
Join date: 2010-08-05
Age: 23
- Post n°26
Re: top priority bugs to be fixed
MikaRaymond wrote:Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect
That temperature increase is probably down to track temp.

MikaRaymond- Posts: 652
Join date: 2010-11-16
Age: 20
Location: Blackburn, England
- Post n°27
Re: top priority bugs to be fixed
Martin Hussey wrote:MikaRaymond wrote:Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect
That temperature increase is probably down to track temp.
if you look on f5 it normally says both air and track temps are 26c. its physically impossible for a tyre to get warmer than that and i doubt if you put a 25c tyre on a 26c track itll warm up within 10seconds

Martin Hussey- Posts: 273
Join date: 2010-08-05
Age: 23
- Post n°28
Re: top priority bugs to be fixed
MikaRaymond wrote:Martin Hussey wrote:MikaRaymond wrote:Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
ive noticed the tyres actually heat up when stationary in the pits. if you watch, theyll start at 25c and slowly heat up to 27/28c. surely this is incorrect
That temperature increase is probably down to track temp.
if you look on f5 it normally says both air and track temps are 26c. its physically impossible for a tyre to get warmer than that and i doubt if you put a 25c tyre on a 26c track itll warm up within 10seconds
Not entirely true. Black stuff gets pretty hot on a sunny day. But i get what you mean. And its unlikely thats featured in the game
Cant say i make a habit of checking track temps. interesting.

Albert McSaltens- Posts: 637
Join date: 2010-03-24
Age: 33
Location: Barcelona
- Post n°29
Re: top priority bugs to be fixed
henrizio wrote:Andrea Lojelo wrote:can you be a bit more clear? What's wrong with the v1.2 tyre model?
Old cars has now poor front grip and KS2 got same problem. Also these new tyres are very unpredictable to drive. Grip level changes too much in very short time.Andrea Lojelo wrote:
regarding car flying do you mean during a jump or after a contact?
Both. When car is off the ground it's a paper plane.
the problems is that in 1.1 the old cars had too much grip specially the f2000

Albert McSaltens- Posts: 637
Join date: 2010-03-24
Age: 33
Location: Barcelona
- Post n°30
Re: top priority bugs to be fixed
i hope also the new ks2 car to have less grip has way too much to be a gp2 car














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