Radiator Springs Racing

Online Sim Racing netKar PRO


    10 Feb 2011: Suzuka

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    Andrea Lojelo

    Posts: 10103
    Join date: 2009-04-26
    Age: 33
    Location: Den Haag

    Re: 10 Feb 2011: Suzuka

    Post by Andrea Lojelo on Tue Feb 15, 2011 2:08 pm

    Martin Hussey wrote:I wont be entering any full mode races until the collision bug is fixed.

    I did some experiments, few days back, and seems to be that the multiple collision bug (car speed doubling every other contact, with car flying around at 400km/h...Paul, do you know anything about that? What a Face ) is fixed.


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    Martin Hussey

    Posts: 273
    Join date: 2010-08-05
    Age: 23

    Re: 10 Feb 2011: Suzuka

    Post by Martin Hussey on Tue Feb 15, 2011 2:14 pm

    Andrea Lojelo wrote:
    Martin Hussey wrote:I wont be entering any full mode races until the collision bug is fixed.

    I did some experiments, few days back, and seems to be that the multiple collision bug (car speed doubling every other contact, with car flying around at 400km/h...Paul, do you know anything about that? What a Face ) is fixed.


    I was touched in the pit lane at about 30km/h and got rolled on my side. I also went up somebodies arse on T 4 at aviano and we both had an unexpected flying lesson.

    It doesnt seem as bad as it used to be, but i wouldnt call it fixed.

    Andrea Lojelo

    Posts: 10103
    Join date: 2009-04-26
    Age: 33
    Location: Den Haag

    Re: 10 Feb 2011: Suzuka

    Post by Andrea Lojelo on Tue Feb 15, 2011 2:42 pm

    I'm not saying that all collisions are perfect now. I've seen some strange behaviour also.
    I just said that that specific bug seems to be solved.
    You always need to see what exacly nk logged. that's the only "real" information you have.
    if you have a lag, for example, there is nothing you can do about it.

    This thing is that a proper report of a bug can lead to the solution easily. If you see something strange, try to find a way to reproduce the error and document it with the log/replay. This can help a lot.
    Try to replicate the problem is a 'safe' environment with people you know, so you can be sure that no other factor are interfering.


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    Paul O'Brien

    Posts: 240
    Join date: 2009-10-07
    Age: 33
    Location: West Cork, Ireland

    Re: 10 Feb 2011: Suzuka

    Post by Paul O'Brien on Tue Feb 15, 2011 3:16 pm

    Andrea Lojelo wrote:
    Martin Hussey wrote:I wont be entering any full mode races until the collision bug is fixed.

    I did some experiments, few days back, and seems to be that the multiple collision bug (car speed doubling every other contact, with car flying around at 400km/h...Paul, do you know anything about that? What a Face ) is fixed.

    Just got my card this morning and installed 1.3 .. I was trying out the new cars so I dont know really Wink

    MikaRaymond

    Posts: 652
    Join date: 2010-11-16
    Age: 20
    Location: Blackburn, England

    Re: 10 Feb 2011: Suzuka

    Post by MikaRaymond on Tue Feb 15, 2011 4:17 pm

    to be honest im not really interested in anything other than the KS2. i do agree the osella would be quite a good car but the only real reason im playing nkp is because of the KS2. maybe you can have both KS2 and osella champs so that people can enter into the one which they like most?

    Paul O'Brien

    Posts: 240
    Join date: 2009-10-07
    Age: 33
    Location: West Cork, Ireland

    Re: 10 Feb 2011: Suzuka

    Post by Paul O'Brien on Tue Feb 15, 2011 4:31 pm

    MikaRaymond wrote:to be honest im not really interested in anything other than the KS2. i do agree the osella would be quite a good car but the only real reason im playing nkp is because of the KS2. maybe you can have both KS2 and osella champs so that people can enter into the one which they like most?

    or both every other week ^^

    giancarlo graziano

    Posts: 4817
    Join date: 2009-05-11
    Age: 43
    Location: Berlin

    Re: 10 Feb 2011: Suzuka

    Post by giancarlo graziano on Tue Feb 15, 2011 4:33 pm

    wings...this is netkar for me.... Embarassed


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    davide zardin

    Posts: 332
    Join date: 2010-08-05
    Age: 37
    Location: Verona (Italia)

    Re: 10 Feb 2011: Suzuka

    Post by davide zardin on Tue Feb 15, 2011 5:20 pm

    concordo con graziano ali....
    tante ali

    M Carey

    Posts: 1038
    Join date: 2010-04-20

    Re: 10 Feb 2011: Suzuka

    Post by M Carey on Wed Feb 16, 2011 1:51 am

    Andrea Lojelo wrote:I'm not saying that all collisions are perfect now. I've seen some strange behaviour also.
    I just said that that specific bug seems to be solved.
    You always need to see what exacly nk logged. that's the only "real" information you have.
    if you have a lag, for example, there is nothing you can do about it.

    Yep, when Albert lagged forward whilst we were leaving the pits, I went flying (with engine damage for some reason) Razz

    MikaRaymond

    Posts: 652
    Join date: 2010-11-16
    Age: 20
    Location: Blackburn, England

    Re: 10 Feb 2011: Suzuka

    Post by MikaRaymond on Wed Feb 16, 2011 1:52 am

    me and team GVR just had a cracking night on their server. if you turn the damage off there isnt any flying in the air or anything - you simply hit the car and "bounce" slightly. perhaps trying the car with 0 damage will prevent this, but obviously this isnt good in a champ race Very Happy

    M Waechter

    Posts: 484
    Join date: 2010-08-16
    Location: Germany

    Re: 10 Feb 2011: Suzuka

    Post by M Waechter on Wed Feb 16, 2011 2:52 am

    @Marius:
    Probably because Albert's car warped with virtually 20000km/h through your whole car, so even the engine in front gets damage Wink,
    I guess that's the way the game (collision-calculation) 'thinks' when a car warps from one moment to the next moment forward or which else direction ever (probably the game interpretes and calculates this as a kind of lightspeed-move of the car which just warpes).. Wink.

      Current date/time is Wed May 23, 2012 5:14 pm