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    Ahvenisto 1.0

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    René Lorig
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    Ahvenisto 1.0

    Post by René Lorig on Mon Jan 10, 2011 7:16 pm

    Hey guys, I've been working on the Ahvenisto Race Circuit in the last weeks and now here it is. It's a conversion and also my first try, so don't expect much here, it's quality is moderate to bad.
    I'm sorry for the non-existing shadows, but I just don't understand how to add them. Also the track is very hard on the FPS, and I guess online racing can only be possible in the 500 and with not more than 10 drivers. Have fun on this small but challenging track.

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    Credits:
    Thanks to Kimmo Kokkonen for converting this track to GTR² and GTL, from GPL (made by Sergio Loro, Jussi Kaskia, Robert Zeugin, Ginetto) and giving permission to convert it. And also thanks to Slider916 for giving permission to include his and cammel's rFactor work.

    Thanks to the guys at netkarproseries.de, Frank Rogge, Julian Borchers, Ralf Gilles and Axel Herschel for testing the track and giving advices.

    Thanks to Fulvio "Gek" Genova and Andrea Lojelo from Radiator Springs Racing for supporting, helping and optimizing the track for me.

    Thanks to Marius Carey, Albert McSaltens and the rest of the community at Radiator Springs Racing for writing tutorials, answering questions and helping out.


    stefano schivari
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    Re: Ahvenisto 1.0

    Post by stefano schivari on Mon Jan 10, 2011 7:29 pm

    tahnks thanks thanks thanks and again thanks Smile
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    Andrea Lojelo
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    Re: Ahvenisto 1.0

    Post by Andrea Lojelo on Mon Jan 10, 2011 7:43 pm

    thanks a lot, Rene'


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    M Carey
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    Re: Ahvenisto 1.0

    Post by M Carey on Mon Jan 10, 2011 8:32 pm

    Looks v.nice René, a good flow with undulations. As you say not brilliant FPS wise but it looks fun Smile

    EDIT: Only FPS issues at the start of the lap.

    Steve Crawnshaw
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    Re: Ahvenisto 1.0

    Post by Steve Crawnshaw on Mon Jan 10, 2011 10:01 pm

    The trees are very nice and it's nice to see guys making tracks that aren't so flat. Well done.

    henrizio
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    Re: Ahvenisto 1.0

    Post by henrizio on Mon Jan 10, 2011 10:17 pm

    It's a harsh looking track. No fps issues here. Just few hard bumps, but overall those big elevation changes were pretty smooth. The blind crest after paddock is hard with KS2. It likes to jump there. Depends on aero balance you will do a front or a back flip. Shocked

    Hope someone like iRacing laser scans it before they will close it. It's too close to residential area and noise regulations there are very strict. I was there last time few years ago and it's amazing roller coaster. No wonder some people call it mini Nordschleife.

    *photomerged screenshot and photo by me from same place.

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    Fernando Zart
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    Re: Ahvenisto 1.0

    Post by Fernando Zart on Mon Jan 10, 2011 11:39 pm

    Thanks Rene. I've been trying to convert tracks too (never did it before) but unfortunately my machine appears to lack some juice. I was trying to learn with a small track from rFactor as a personal project (Taruma), following this thread (http://forum.radiators-champ.com/t474-simple-conversion-thread) but everytime I tried to open it in 3DMax it crashed.

    I'm running Win7 32bit, 4Gb RAM (only 3 usable), ATI HD5850 1Gb, Q6600@3Ghz. I guess I need a more powerful machine in order to be able to convert tracks...
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    laurent resende
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    Re: Ahvenisto 1.0

    Post by laurent resende on Mon Jan 10, 2011 11:53 pm

    GOOD JOB René, continue!! bravo
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    M Carey
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    Re: Ahvenisto 1.0

    Post by M Carey on Mon Jan 10, 2011 11:59 pm

    Fernando Zart wrote:I've been trying to convert tracks too (never did it before) but unfortunately my machine appears to lack some juice. I was trying to learn with a small track from rFactor as a personal project (Taruma), following this thread (http://forum.radiators-champ.com/t474-simple-conversion-thread) but everytime I tried to open it in 3DMax it crashed.
    That's unlikely to be a performance issue, if the track won't import in max, something might have gone from in the conversion process. Did you try Gerards method (that's good for small(er) rF tracks)? When detaching you'll find out how good your computer's Smile My computer's has the same amount of RAM but is worse in every other area, and I rarely have an issue when importing into max, only when detaching.
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    Fernando Zart
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    Re: Ahvenisto 1.0

    Post by Fernando Zart on Tue Jan 11, 2011 12:25 am

    Hmmm, tried with both methods, yes. Will reinstall everything and try with another small rF track. I was pretty sure that this was some kind of limitation on my computer. I was running the 3D 2011 trial version... should I try with the 2010? I was reading other posts and saw that the 2010 version seems to be the one used around.
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    M Carey
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    Re: Ahvenisto 1.0

    Post by M Carey on Tue Jan 11, 2011 12:33 am

    2010 & 2011 are similar so it shouldn't be an issue. In fact Gerard uses 2011. You don't need to re-install, it's just that some tracks won't convert for some reason (maybe someone with a bit more knowledge knows why).

    René Lorig
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    Re: Ahvenisto 1.0

    Post by René Lorig on Tue Jan 11, 2011 12:53 am

    Henrizio, I think the conversion isn't very accurate, also because it's old (GPL, only updated to 2008 layout and new textures). I would love to have it laserscanned and so detailed like in your picture.
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    Andrea Lojelo
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    Re: Ahvenisto 1.0

    Post by Andrea Lojelo on Wed Jan 12, 2011 1:36 am

    server up for some tests (in 500 Abarth)


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    Albert McSaltens
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    Re: Ahvenisto 1.0

    Post by Albert McSaltens on Wed Jan 12, 2011 5:13 am

    max 2011 is much harder on memory ram
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    M Carey
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    Re: Ahvenisto 1.0

    Post by M Carey on Wed Jan 12, 2011 8:48 pm

    Hmm... I thought it was Vista Max 2011 didn't like, maybe my computer just couldn't handle it :s
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    Fernando Zart
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    Re: Ahvenisto 1.0

    Post by Fernando Zart on Thu Jan 13, 2011 12:59 am

    Yay! With 3D Max 2010 I've managed to load the track successfully, no more crashes. Now I just have to learn 3D Max and everything else Smile, but it's a (good) start. I hope to be converting tracks soon and help the community to grow the places available to netkar racing. Thanks for the tips.
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    Andrew Scott
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    Re: Ahvenisto 1.0

    Post by Andrew Scott on Mon Jan 17, 2011 8:12 am

    Thanks Rene, for converting this great little track, awesome job for 1st attempt, keep it up mate Im sure you will only get better with time, look forward to your next release.
    Also would it be ok for me to post your track on another nKPro site, I will make sure the credits are posted in full.

    Cheers

    René Lorig
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    Re: Ahvenisto 1.0

    Post by René Lorig on Mon Jan 17, 2011 2:07 pm

    Of course, feel free to post it everywhere. Smile
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    Andrew Scott
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    Re: Ahvenisto 1.0

    Post by Andrew Scott on Mon Jan 17, 2011 2:16 pm

    Thanks Rene, much appreciated mate
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    Jeff Paul
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    Re: Ahvenisto 1.0

    Post by Jeff Paul on Sun Mar 13, 2011 9:08 pm

    I just downloaded this track and the timing seems to be a bit messed up. Not a big deal to me but I just thought I'd mention it.

    René Lorig
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    Re: Ahvenisto 1.0

    Post by René Lorig on Mon Mar 14, 2011 12:11 am

    Can you explain it further, please? So I can have a look into it.

    motorsport
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    Re: Ahvenisto 1.0

    Post by motorsport on Tue Jan 03, 2012 3:05 pm

    henrizio wrote:It's a harsh looking track. No fps issues here. Just few hard bumps, but overall those big elevation changes were pretty smooth. The blind crest after paddock is hard with KS2. It likes to jump there. Depends on aero balance you will do a front or a back flip. Shocked

    Hope someone like iRacing laser scans it before they will close it. It's too close to residential area and noise regulations there are very strict. I was there last time few years ago and it's amazing roller coaster. No wonder some people call it mini Nordschleife.

    *photomerged screenshot and photo by me from same place.


    Nice! I have few friends in finland and they are saying that track will not be closed. They are starting to develop the track to get maybe bigger races in there.

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