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    Textures with good quality

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    René Lorig
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    Textures with good quality

    Post by René Lorig on Mon Dec 27, 2010 9:59 pm

    I only have one question: Are there other ways to have textures with good quality (3DSimEd makes them bad)? Note: Gerard's method seems to work only sometimes or only with small tracks.
    I don't care about 8:3 texture names, I just want to have a better quality. Thank you.
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    M Carey
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    Re: Textures with good quality

    Post by M Carey on Tue Dec 28, 2010 12:53 am

    I dunno. AutumnRing converted with Gerard's method, maybe the format it's converted from is what causes it to crash (rF seems ok)?

    René Lorig
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    Re: Textures with good quality

    Post by René Lorig on Tue Dec 28, 2010 1:08 am

    I tried to convert an rFactor Track and it didn't work. Sad
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    M Carey
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    Re: Textures with good quality

    Post by M Carey on Tue Dec 28, 2010 1:10 am

    Hmm... so much for my theory then Very Happy Sorry I've no idea.
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    Gary Levy
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    Re: Textures with good quality

    Post by Gary Levy on Wed Dec 29, 2010 9:28 am

    If the track is large or very detailed then I find Gerards method produces a very large, difficult to work with file.

    So, what I do in this case is, use the other method outlined by Albert, but also export the textures as in Gerards, so you then have a set of "good" textures for the track that you can swap manually for any that have been badly corrupted (usually ones with lots of alpha).

    Sure the texture names are different, but it's not usually too hard to work out what goes where.

    Hope this helps. Smile

    René Lorig
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    Posts : 297
    Join date : 2010-04-22
    Age : 23
    Location : Braunschweig, Germany

    Re: Textures with good quality

    Post by René Lorig on Wed Dec 29, 2010 3:18 pm

    Yes, thanks I did exactly that yesterday and it worked. My Problem now is, that my ASE-File is 95 MB big and KOFLite hangs up on loading it.
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    Gary Levy
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    Re: Textures with good quality

    Post by Gary Levy on Thu Dec 30, 2010 6:46 am

    René Lorig wrote:Yes, thanks I did exactly that yesterday and it worked. My Problem now is, that my ASE-File is 95 MB big and KOFLite hangs up on loading it.

    Yes,this is a problem that, unfortunately,seems impossible to solve Sad
    I recently tried to convert Abu Dhabi , when I started to detach the objects by ID, the file size went up to over 200mb, just not workable, I had to abandon it.
    I'm afraid the only solution seems to be, pick a more suitable track :/

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