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    Zandvoort WIP

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    Ulus Ulusalonur
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    Driver

    Posts: 21
    Join date: 2010-04-26

    Re: Zandvoort WIP

    Post by Ulus Ulusalonur on Wed Oct 19, 2011 9:43 am


    Olivier Boissel
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    Driver

    Posts: 74
    Join date: 2009-09-30
    Age: 48
    Location: France

    Re: Zandvoort WIP

    Post by Olivier Boissel on Wed Oct 19, 2011 1:30 pm

    Thank's a lot for this wonderfull work ::thumpsup::

    Lars Scheving
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    Driver

    Posts: 58
    Join date: 2009-10-03

    Re: Zandvoort WIP

    Post by Lars Scheving on Fri Oct 28, 2011 5:35 am

    Bellissima - a piece of art.

    Lars

    Tomas Torasen
    Driver
    Driver

    Posts: 89
    Join date: 2010-12-31
    Age: 32
    Location: Sweden

    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 8:38 am

    Nice work, Fox! I liked this track very much in iRacing and from what I tried so far this seem to be not too far off the laser scanned version.

    For my own personal amusement. Where does this track pick up the sky from? Can I change it somehow?

    Andrea Lojelo
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    Posts: 11376
    Join date: 2009-04-26
    Age: 34
    Location: Den Haag

    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Oct 28, 2011 9:12 am

    there is a texture called Sky_001.dds


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    Tomas Torasen
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    Join date: 2010-12-31
    Age: 32
    Location: Sweden

    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 9:14 am

    cool =)

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Oct 28, 2011 9:20 am

    I agree with your considerations about the track layout. Luckily Gek got some very accurate data, found after months of research on anything concerning Zandvoort circuit. We were helping him a lot to fine tune the track and we are pretty happy about the result. It's pretty close to the real track except from some minor details we are aware of.

    Most importantly the track is so fun to drive. Yesterday we had our first championship race over there, and it was a blast!


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    Tomas Torasen
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    Driver

    Posts: 89
    Join date: 2010-12-31
    Age: 32
    Location: Sweden

    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 9:31 am

    Yes with any car this track has a very nice flow and rythm.

    Here is a suggestion of a little color correction that suits my eyes better, just a matter of taste. The current original road goes towards green, this color can give a little funky impression.
    Altered grass, road and sky.
    I'm a photographer.. usually you say grass is green.. but in color values grass is more towards yellow IRL. Imo the grass is too green and look artificial in the original file, sky is too saturated blue and road too much towards green. Not to critique just som alternative you can think about maybe.


    Andrea Candini
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    Driver

    Posts: 65
    Join date: 2011-01-05
    Age: 28
    Location: Bologna

    Re: Zandvoort WIP

    Post by Andrea Candini on Mon Oct 31, 2011 11:17 am

    Wow Tomas, I really like that screen! I share your thoughts too: at the moment there seems to be quite a difference from the track itself and the sky, you notice a very big contrast. In your screen it is more uniform. Smile

    f.gek
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    Posts: 729
    Join date: 2010-08-03

    Re: Zandvoort WIP

    Post by f.gek on Mon Oct 31, 2011 11:47 am

    Hi tomas ... if you upload a new packet of texture we try ... tnx mate


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    Senad Subasic
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    Driver

    Posts: 1
    Join date: 2011-11-07

    Re: Zandvoort WIP

    Post by Senad Subasic on Mon Nov 07, 2011 2:33 pm

    Hi all.


    Had a race on this track recently, fun track, cheers. But we had some small issues.


    You're probably aware that the timing on the Short track isn't working, the lap time never starts.


    But, there was something weird on the full circuit as well. We were getting weird lap times. Something like gaining about 1 second faster laps totally at random. A few of us noticed it, have any of you?


    It doesn't affect the racing, but still worth looking into I guess.

    f.gek
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    Re: Zandvoort WIP

    Post by f.gek on Mon Nov 07, 2011 3:01 pm

    Thanks for your report. Short of the runway that the timer does not work we are aware. for long time on the track of this no one has reported problems so far. verify


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    Tomas Torasen
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    Driver

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    Join date: 2010-12-31
    Age: 32
    Location: Sweden

    Re: Zandvoort WIP

    Post by Tomas Torasen on Thu Nov 10, 2011 9:40 am

    Hi! I have very little time to work on these things nowadays, my wheel have even went into the closet.

    If I get time I will work some more on it and upload something, Fox.. in the meantime, I noticed there is some problems with alignment of the thin stripe between grass and road.. I would suggest to make that a little wider to work on some nice textures.
    But most importent, it stretches the textres very much in some places so I guess some vertecis are not good for mapping all around the track..

    Nasos Charalampou
    Driver
    Driver

    Posts: 13
    Join date: 2011-08-09

    Re: Zandvoort WIP

    Post by Nasos Charalampou on Sat Jan 07, 2012 9:21 pm

    Happy near year to all.

    Thanks for this great track! Smile

    I was testing with F1800@Zandvoort Full Gp and discovered the finish line bug.

    I attach below a video of it.

    Zabdvoort finish line bug

    i cant seem to find a way for the vid to be visible Sad

    I already reported my time to Jaap for the rank.

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Thu Jan 19, 2012 9:01 pm

    Zandvoort RSR: new version v0.9.2 released:

    change list:
    - fixed some bugs on the track
    - fixed timing error going off track before the finish line
    - fixed timing error for the short track
    - improved loading time
    - improved performance
    - improved shadows

    NOTE: PLEASE DELETE COMPLETELY THE PREVIOUS VERSION.



    Last edited by Andrea Lojelo on Fri Jan 20, 2012 12:41 am; edited 1 time in total


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