Radiator Springs Racing

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Online Sim Racing netKar PRO


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    Post by ..... Mon Dec 20, 2010 6:52 pm

    NVM.


    Last edited by Jeff Fedorovich on Thu Dec 23, 2010 10:31 pm; edited 1 time in total
    M Carey
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    Post by M Carey Mon Dec 20, 2010 11:53 pm

    From scratch or a conversion? 3ds Max's the main tool you use for 3d Modelling, but if you just wunna experiment in creating a track from scratch then maybe try Bobs track builder, but remember it doesn't support nKPro so you'll need to convert your work. This is where 3dSimEd comes in. It converts from various formats (most of the time). All this is before you even get to kofedit and can then race your track in nKPro!
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    Post by ..... Tue Dec 21, 2010 12:09 am

    M Carey wrote:From scratch or a conversion? 3ds Max's the main tool you use for 3d Modelling, but if you just wunna experiment in creating a track from scratch then maybe try Bobs track builder, but remember it doesn't support nKPro so you'll need to convert your work. This is where 3dSimEd comes in. It converts from various formats (most of the time). All this is before you even get to kofedit and can then race your track in nKPro!

    I'd like to try a conversion but I'm still waiting for a response. So if it's a no then maybe from scratch...lol.
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    Post by M Carey Tue Dec 21, 2010 12:22 am

    Where's the track from? You can always experiment, then ask permission when you're going to release it. A scratch build's a bit ambitious to start with, but Stephane made F1 Stadium using BTB (from scratch). I think 3dSimEd comes with a months trial or something so download that & start playing around with converting.
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    Post by ..... Tue Dec 21, 2010 12:55 am

    It's a track that was made for gtr2.
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    Post by M Carey Tue Dec 21, 2010 1:18 am

    3dSimEd will do then. You'll also need a copy of 3dsMax. Try Gerard's method (post No.4 (it worked for Mountain Sprint)), if that doesn't work then use Alberts (which was also Gerard's original method Smile).

    P.S. 3dsMax isn't easy to use, it might take a while to get used to it (it did me).
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    Post by ..... Tue Dec 21, 2010 1:21 am

    o.k....thanks. I'm not promising anything though...lol.
    Do you know of a site where I can download the program for free?
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    Post by René Lorig Tue Dec 21, 2010 1:55 pm

    You can download a trial version of it on it's homepage (autodesk.com), or, if you're a student(you have to create another account for activition on autodesk.com, here you have to live in the USA, I guess), you can register on their students page (students.autodesk.com) and download a free student version. (Full version for free)
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    Post by ..... Wed Dec 22, 2010 11:27 pm

    For bobs track builder which is compatible with netkar? Evo or pro?
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    Post by M Carey Wed Dec 22, 2010 11:29 pm

    Neither Smile, but I think Evo's more to do with SimBin games, so Pro.
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    Post by ..... Wed Dec 22, 2010 11:38 pm

    lol....ah o.k. Looks like a cool program.
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    Post by M Carey Thu Dec 23, 2010 12:08 am

    Shame it isn't being developed anymore.
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    Post by ..... Thu Dec 23, 2010 3:46 am

    Well I've got the track loaded into 3dsimED. I wanted to know what I had to do to get it into netkar to test. I want to add more rubber to the track but would like to test on netkar first. If someone can help me out that would be great. Thanks.
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    Post by M Carey Thu Dec 23, 2010 4:50 am

    Follow this guide.
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    Post by ..... Thu Dec 23, 2010 6:17 pm

    Thanks! wow! this 3dmax is an awesome program. No wonder it's $4,000. lol. I might have to take a course to figure out how to use it. Laughing
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    Post by M Carey Thu Dec 23, 2010 7:25 pm

    The courses are thousands of pounds too Very Happy
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    Post by ..... Thu Dec 23, 2010 8:08 pm

    lol. It's been fun playing with it so far. I'm surprised I got the track into 3d max as well!! There is a language barrier between myself and the person who made the track for gtr2 unfortunatley. But still having fun Very Happy
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    Post by ..... Thu Dec 23, 2010 10:30 pm

    No support or turtorial or manual on Koflite....lol. All too funny.
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    Post by M Carey Thu Dec 23, 2010 10:44 pm

    No official manual, but there're tutorials in this section, with some input from Kunos & Si3v.

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