This version should improve the way packages are sent to clients, improving the multiplayer.
It's obviously still an experiment, and Kunos is still working on it.
It's important in this phaase to have a feedback on this version.
We don't know yet, for example how it will handle with full grid. It's all a matter of tweaking, in this phase, so don't take strange conclusions in case will not work perfectly. It's still a work in progress, and a deep analysis needs to be done before taking some good conclusions.
There might be other concurrent reason for having problems also.
Bare in mind that, we are running multiple nkservers on the the same physical server, therefore other servers might interfere also.
On the client side also there are other factors that might interfere also. For example if users are too far away from the server or if they have bad connections (wifi, for example) or if they have programs like emule or torrent switched on while playing.
We will perform some tests tonight on this also.
Please let us know if you think this is improving or not.
From your experience, when do you experience problems in multiplayer? Have you ever noticed a huge drop of performance in the multiplayer? what was the root cause in you point of view? Users can help a lot identifying problems! Any input is welcome