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simple conversion thread

Andrea Lojelo- Posts: 10103
Join date: 2009-04-26
Age: 33
Location: Den Haag
- Post n°16
Re: simple conversion thread
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marco boni- Posts: 76
Join date: 2010-12-11
Age: 44
Location: reggio emilia
- Post n°17
Re: simple conversion thread
ciao di nuovo,sono arrivato al capitolo 3,ma non riesco a capirci niente,uso il traduttore,ma non ci salto fuori,sto usando 3dmax 2011,non riesco a capire il discorso telecamera,e il rinominare gli oggetti,
se qualcuno mi puo dare una mano.
ciao e grazie
se qualcuno mi puo dare una mano.
ciao e grazie

Attilio Barba- Posts: 237
Join date: 2010-03-03
Age: 50
Location: cumiana (TO)
- Post n°18
Re: simple conversion thread
marco boni wrote:ciao di nuovo,sono arrivato al capitolo 3,ma non riesco a capirci niente,uso il traduttore,ma non ci salto fuori,sto usando 3dmax 2011,non riesco a capire il discorso telecamera,e il rinominare gli oggetti,
se qualcuno mi puo dare una mano.
ciao e grazie
up
idem

Attilio Barba- Posts: 237
Join date: 2010-03-03
Age: 50
Location: cumiana (TO)
- Post n°19
Re: simple conversion thread
Gerard Nijkamp wrote:This conversion method does indeed corrupt a lot of the textures.
I'm did try a lot of other ways to import the 3dsimed model into 3dsmax, but every method has its own limitations.
I now went back to convert to the 3ds format, and found a way to convert the track without the loss of texture quality.
here a quick description :
1 - Open the track in 3dsimed
2 - Export the textures ( Export menu , Export Textures )
3 - When asked to rename the textures in the drawing to the exported textures select Yes
4 - Export the track into the 3ds format ( Export menu, 3DS ), in the 3DS Options window unselect the 8:3 Texture Names
This makes the file unusable for 3dmax, but now comes the trick. Install the FBX Converter 2011.3.1 from the autodesk site :
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
5 - Start the FBX Converter program and in the left column click the Add ... button and select the 3ds file you created in step 4
6 - Make sure that in Presets the Autodesk Media & Entertainment preset is selected ( Just below the Add ... button )
7 - In the right Column you change the Destnation Format to FBX 2010 ( 2011 Does not seem to work, and 2009 i did not test )
8 - In the Destination file options uncheck Embed media, and FBX save mode should be set to Binary
9 - Now Click the Convert button in the right bottom corner and wait for the green result bar in the right top to come up.
10 - Open 3dsmax and import the FBX file that was created in step 9
11 - In the FBX Import dialog also make sure to select the Preset Autodesk Media & Entertainment and then click OK to start the import
Now you have the track with good quality textures, and you also got rid of those silly 8:3 texture names
I have installed FBX, how do run it?

Gary Levy- Posts: 90
Join date: 2010-11-14
Age: 40
Location: Dorset, England
- Post n°20
Re: simple conversion thread
Make sure you downloaded the fbx converter and not the plug-in.
I made this mistake. Converter is a stand alone program that you run from an .exe like normal
I made this mistake. Converter is a stand alone program that you run from an .exe like normal

Attilio Barba- Posts: 237
Join date: 2010-03-03
Age: 50
Location: cumiana (TO)
- Post n°21
Re: simple conversion thread
a ok, thank you gary

marco boni- Posts: 76
Join date: 2010-12-11
Age: 44
Location: reggio emilia
- Post n°22
Re: simple conversion thread
thank gary 














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