Radiator Springs Racing

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    simple conversion thread

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    Andrea Lojelo

    Posts: 10103
    Join date: 2009-04-26
    Age: 33
    Location: Den Haag

    Re: simple conversion thread

    Post by Andrea Lojelo on Sun Dec 19, 2010 9:58 pm

    all information about the skybox are here


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    marco boni

    Posts: 76
    Join date: 2010-12-11
    Age: 44
    Location: reggio emilia

    Re: simple conversion thread

    Post by marco boni on Fri Feb 18, 2011 3:29 pm

    ciao di nuovo,sono arrivato al capitolo 3,ma non riesco a capirci niente,uso il traduttore,ma non ci salto fuori,sto usando 3dmax 2011,non riesco a capire il discorso telecamera,e il rinominare gli oggetti,
    se qualcuno mi puo dare una mano.
    ciao e grazie

    Attilio Barba

    Posts: 237
    Join date: 2010-03-03
    Age: 50
    Location: cumiana (TO)

    Re: simple conversion thread

    Post by Attilio Barba on Sat Feb 19, 2011 8:11 am

    marco boni wrote:ciao di nuovo,sono arrivato al capitolo 3,ma non riesco a capirci niente,uso il traduttore,ma non ci salto fuori,sto usando 3dmax 2011,non riesco a capire il discorso telecamera,e il rinominare gli oggetti,
    se qualcuno mi puo dare una mano.
    ciao e grazie

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    Attilio Barba

    Posts: 237
    Join date: 2010-03-03
    Age: 50
    Location: cumiana (TO)

    Re: simple conversion thread

    Post by Attilio Barba on Sat Feb 19, 2011 9:20 am

    Gerard Nijkamp wrote:This conversion method does indeed corrupt a lot of the textures.
    I'm did try a lot of other ways to import the 3dsimed model into 3dsmax, but every method has its own limitations.

    I now went back to convert to the 3ds format, and found a way to convert the track without the loss of texture quality.
    here a quick description :

    1 - Open the track in 3dsimed
    2 - Export the textures ( Export menu , Export Textures )
    3 - When asked to rename the textures in the drawing to the exported textures select Yes
    4 - Export the track into the 3ds format ( Export menu, 3DS ), in the 3DS Options window unselect the 8:3 Texture Names
    This makes the file unusable for 3dmax, but now comes the trick. Install the FBX Converter 2011.3.1 from the autodesk site :
    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
    5 - Start the FBX Converter program and in the left column click the Add ... button and select the 3ds file you created in step 4
    6 - Make sure that in Presets the Autodesk Media & Entertainment preset is selected ( Just below the Add ... button )
    7 - In the right Column you change the Destnation Format to FBX 2010 ( 2011 Does not seem to work, and 2009 i did not test )
    8 - In the Destination file options uncheck Embed media, and FBX save mode should be set to Binary
    9 - Now Click the Convert button in the right bottom corner and wait for the green result bar in the right top to come up.
    10 - Open 3dsmax and import the FBX file that was created in step 9
    11 - In the FBX Import dialog also make sure to select the Preset Autodesk Media & Entertainment and then click OK to start the import

    Now you have the track with good quality textures, and you also got rid of those silly 8:3 texture names Wink

    I have installed FBX, how do run it?

    Gary Levy

    Posts: 90
    Join date: 2010-11-14
    Age: 40
    Location: Dorset, England

    Re: simple conversion thread

    Post by Gary Levy on Sun Feb 20, 2011 2:11 am

    Make sure you downloaded the fbx converter and not the plug-in.
    I made this mistake. Converter is a stand alone program that you run from an .exe like normal

    Attilio Barba

    Posts: 237
    Join date: 2010-03-03
    Age: 50
    Location: cumiana (TO)

    Re: simple conversion thread

    Post by Attilio Barba on Sun Feb 20, 2011 8:48 pm

    a ok, thank you gary

    marco boni

    Posts: 76
    Join date: 2010-12-11
    Age: 44
    Location: reggio emilia

    Re: simple conversion thread

    Post by marco boni on Sun Feb 20, 2011 9:03 pm

    thank gary

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