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    Road America 1.0

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    Albert McSaltens
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    Road America 1.0

    Post by Albert McSaltens on Tue Sep 07, 2010 1:31 am

    Hi guys this is Road America track download link on the blog pm for details


    Last edited by Albert McSaltens on Wed Mar 23, 2011 10:40 pm; edited 9 times in total
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    laurent resende
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    Re: Road America 1.0

    Post by laurent resende on Tue Sep 07, 2010 5:41 am

    HI Albert,
    great job for your circuits,
    normal on Road América that it is not possible to cross the straight line of stands? the lane stop roughly
    ::rischio:: ^
    Dijon on the contrary no probleme! bravo! ::hola::
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    Andrea Lojelo
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    Re: Road America 1.0

    Post by Andrea Lojelo on Tue Sep 07, 2010 9:58 am

    Well done!!! Thanks to everyone involved Rolling Eyes ::whistle::
    Server up for some testing


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    Andrea Lojelo
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    Re: Road America 1.0

    Post by Andrea Lojelo on Tue Sep 07, 2010 10:24 am

    a piece of road is missing at sector 17!


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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Wed Sep 08, 2010 12:14 am

    updated
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Wed Sep 08, 2010 12:52 am

    flags added
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    laurent resende
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    Re: Road America 1.0

    Post by laurent resende on Wed Sep 08, 2010 3:07 am

    Yep!!! Albert
    bravo!! 3 days 3 circuits, the plant arrete no, everything works perfectly well, anything has say it is missing that only a league which organizes a season of F3 or F2000 on all circuits of F1 or those who saw crossing race of F1, it is a remarkable job very my congratulations, Albert
    Bravo!! Bravo:!! it is everything of happiness

    The ::imold:: ::hola::
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    Clive Melbourne
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    Re: Road America 1.0

    Post by Clive Melbourne on Wed Sep 08, 2010 3:20 am

    yes, very good work. I just tried Dijon for the first time tonight, and i love it , i set a 1.13.770, i don't know how good that is yet, keep up the good work.
    I would love a championship with all the new tracks bounce drive
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Wed Sep 08, 2010 3:27 am

    tnk guys Very Happy

    for dijon i lapped 1.12.9 in a formula target, dont know about f2000
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    Clive Melbourne
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    Re: Road America 1.0

    Post by Clive Melbourne on Wed Sep 08, 2010 3:29 am

    anyone want to do some laps now???? Dijon
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Wed Sep 08, 2010 3:37 am

    too late :S maybe tomorrow
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    Clive Melbourne
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    Re: Road America 1.0

    Post by Clive Melbourne on Wed Sep 08, 2010 4:49 pm


    just to the left of this corner ,it take you back to the pits.
    It is around the apex somewhere on the grass
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Wed Sep 08, 2010 6:34 pm

    Clive Melbourne wrote:
    just to the left of this corner ,it take you back to the pits.
    It is around the apex somewhere on the grass

    fixed make sure you download the fix again
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Thu Sep 16, 2010 6:59 pm

    new fix including startlights

    gabriele monti
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    Re: Road America 1.0

    Post by gabriele monti on Fri Sep 17, 2010 1:10 pm

    hi guys!
    i've just downloaded the last fix and the track don't load nomore!
    it start loading but stop in a while during "initialising". pressing any key bring me to the previous screen.
    i replaced the new .kto with the old one and everithing work.
    it's only a problem of mine? anyone can help?
    thank you!
    gabriele
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    Andrea Lojelo
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    Re: Road America 1.0

    Post by Andrea Lojelo on Fri Sep 17, 2010 1:12 pm

    gabriele monti wrote:hi guys!
    i've just downloaded the last fix and the track don't load nomore!
    it start loading but stop in a while during "initialising". pressing any key bring me to the previous screen.
    i replaced the new .kto with the old one and everithing work.
    it's only a problem of mine? anyone can help?
    thank you!
    gabriele

    two texture are missing.
    http://www.filefront.com/17296514/texture.rar

    I hope a new full package can be created


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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Fri Sep 17, 2010 1:58 pm

    fixed sorry
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    Clive Melbourne
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    Re: Road America 1.0

    Post by Clive Melbourne on Fri Sep 17, 2010 6:53 pm


    the hole is around that sign somewhere
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Fri Sep 17, 2010 7:10 pm

    fix posted on first post

    gabriele monti
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    Re: Road America 1.0

    Post by gabriele monti on Sat Sep 18, 2010 12:54 am

    it works. thanks!

    Matjaz Ozimic
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    Re: Road America 1.0

    Post by Matjaz Ozimic on Sat Sep 18, 2010 1:25 pm

    That's great! A really interesting layout, thanks to everyone!
    Question for all of you: What about Sugo track (Japan), a wonderful track converted by Castroneves year's ago.How much work it takes to be raced on this track, I really don't know. And here are some others interesting tracks, for example: Phillipisland, Hockenheim, A1ring, Nordschleife, Blackwood, Lemans,...

    here is a link:
    http://encio.altervista.org/Tracks/Unauthorized/index.htm

    Watching the emergence of Mugello, Monza, Brno( great work!)...will those tracks ever be released for public?
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Sat Sep 18, 2010 1:31 pm

    you first of all need of the tracks in that website a 3dsmax version
    if you dont have it we cant change anything in the track since its in nko format so you cant even open in in koflite.

    the only otion is to convert it from another game

    i use 3dsimed to export textures and a 3ds file to open it in max, then you have to convert it renaming and all that stuff, you can find info in the wagenvoorts guide, i dont have a link for it, sure someone will post it here. then you export an ase file into koflite.
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    Albert McSaltens
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    Re: Road America 1.0

    Post by Albert McSaltens on Sat Sep 18, 2010 10:42 pm

    new version up
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    Laszlo Janos
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    Re: Road America 1.0

    Post by Laszlo Janos on Thu Nov 04, 2010 1:43 am

    Hi everybody,

    I can't find on the track side the braking point signs. (200m,150m,100m,50m)

    Best regards,
    Laszlo

    René Lorig
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    Re: Road America 1.0

    Post by René Lorig on Mon Mar 14, 2011 7:41 pm

    http://www.gamefront.com/files/20119265/Road+America.zip
    I worked on a fix, for some graphical errors, some people mentioned. (Reflections on trees and grass-hills)

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    Re: Road America 1.0

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