Online Sim Racing netKar PRO


    Errore nK in esportazione tracciato

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    Luca "SkyGT" Naldi
    Driver
    Driver

    Posts : 136
    Join date : 2010-07-16
    Age : 36
    Location : Bologna

    Errore nK in esportazione tracciato

    Post by Luca "SkyGT" Naldi on Fri Jul 16, 2010 7:26 pm

    Ciao a tutti, mi sto cimentando nella creazione di un tracciato.
    ho il 3d con il solo tracciato e una base per i box. Da 3dMax ho esportato in ase, creato tutte le cartelle e i files necessari a nK, avviando l'allenamento il track fa andare in crash il simulatore.
    Cosa puo essere? Posto il log di nK
    ***************************
    ***** nks.exe(PRO)v1.1 ****
    ***** 'Hikki' ****
    ***************************
    Compiled on Jun 2 2010 at 10:16:49
    nks (Hikki) v1.1.0.3115
    Initializing 3D engine
    initDirect3D() 4983222
    creating direct3d object
    _____________________________________
    * 3D HARDWARE *
    _____________________________________
    NAME: Radeon X1950 Series
    DRIVER: ati2dvag.dll 662272
    _____________________________________


    getting display adapter mode
    Using dracula.ini
    BackBufferCount=1
    PresentationInterval=D3DPRESENT_INTERVAL_IMMEDIATE
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD
    Checking MULTISAMPLE....OK
    max multisample quality=1
    Using TnL
    Initializing with MULTISAMPLE=4 and QUALITY=0
    creating device 24S8depth
    autost=75 1 1 fl=0 hw=4983222
    0 0 ms=4 qs=0
    hwnd=4983222 1440256 0
    haltype=64
    ok
    creating matrix stack2
    Max vertex buffer size=16777215
    Loading shader shaders/dracula_base.fxo
    Technique=perPixelLighting
    No special pipeline selected, get the first technique
    SCREENX=1280.000000 SCREENY=1024.000000
    Environment mapping is off
    loading launch file
    loading driver...Driver guid=Luca_Naldi_316463096
    ok
    Using ATI shadow mapping
    Using ATI shadow mapping
    Loading shader shaders/shadowMapGen.fxo
    Technique=ati
    Using ATI shadow mapping
    0 remote cars, 30 fps 30 mins=12.77 MB
    1 remote cars, 30 fps 30 mins=15.04 MB
    2 remote cars, 30 fps 30 mins=17.30 MB
    3 remote cars, 30 fps 30 mins=19.57 MB
    4 remote cars, 30 fps 30 mins=21.84 MB
    5 remote cars, 30 fps 30 mins=24.10 MB
    6 remote cars, 30 fps 30 mins=26.37 MB
    7 remote cars, 30 fps 30 mins=28.63 MB
    8 remote cars, 30 fps 30 mins=30.90 MB
    9 remote cars, 30 fps 30 mins=33.16 MB
    10 remote cars, 30 fps 30 mins=35.43 MB
    11 remote cars, 30 fps 30 mins=37.70 MB
    12 remote cars, 30 fps 30 mins=39.96 MB
    13 remote cars, 30 fps 30 mins=42.23 MB
    14 remote cars, 30 fps 30 mins=44.49 MB
    15 remote cars, 30 fps 30 mins=46.76 MB
    Loading texture: texture/splash.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 1
    Loading texture: texture/splashbar.tga
    SIZE=256 16 -> tex mips=9
    Ext used texture memory: 1
    FONT HEIGHT=18
    FONT HEIGHT=21
    Init default camera
    Init lights
    Init physic engine
    Init track Ebisu

    _____________________________________________________________________

    **** Init track ****
    Load KTO tracks/Ebisu/Ebisu.kto
    VERSION: 2
    Loading material
    Loading stage >STAGE0<
    Loading texture: tracks/Ebisu/texture/road.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 2
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
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    Setting effect NONE
    Loading material
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    Setting effect NONE
    Loading material
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    Setting effect NONE
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    Setting effect NONE
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    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
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    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
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    Setting effect NONE
    Loading material
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    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading texture: tracks/Ebisu/texture/road_pit.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 3
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
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    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading frame
    tok=>FRAME<
    PARENT=-1
    Loading 12 geometries
    Loading 121 vertices
    done
    Loading 164 faces
    Loading 39 vertices
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    Loading 41 faces
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    Loading 35 faces
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    Loading 102 faces
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    Loading 307 faces
    avatar
    Andrea Lojelo
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    ---

    Posts : 12576
    Join date : 2009-04-26
    Age : 38
    Location : Den Haag

    Re: Errore nK in esportazione tracciato

    Post by Andrea Lojelo on Sat Jul 17, 2010 9:07 am

    ti ho mandato un PM!


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