Online Sim Racing netKar PRO


    In quanti siamo? how many are we?

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    Marco Calesella
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    Posts : 220
    Join date : 2010-09-15
    Location : Schio (VI) Italy

    Re: In quanti siamo? how many are we?

    Post by Marco Calesella on Fri Oct 14, 2011 4:33 pm

    On the contrary I personally like this approach, a simulation in the simulation!
    Matter of taste, naturally, but you have a point that someone could be "scared" from such procedue. But I don't think it's the primaruy reason for which servers are empty, not only Radiators server are empty

    By the way, you are not forced to create your own team, you can join the generic Radiators, so some step less.
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    Andrea Lojelo
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    Join date : 2009-04-26
    Age : 38
    Location : Den Haag

    Re: In quanti siamo? how many are we?

    Post by Andrea Lojelo on Fri Oct 14, 2011 4:45 pm

    I've to say I agree with Andi. The registration procedure in GPcos isn't very user friendly. I've ideas on how it could be changed, but I would need time and skills that I don't have. If is there any guy that can help out with some easy PHP programming, help will be highly appreciated.

    From the otherside, as Marco said, this can be only a marginal problem.


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    Piers Structures
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    Posts : 84
    Join date : 2011-03-24

    Re: In quanti siamo? how many are we?

    Post by Piers Structures on Fri Oct 14, 2011 7:24 pm

    I may be able to help out with some simple PHP but time wise I'm not able to commit to writing reams of code.
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    Andrea Lojelo
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    Re: In quanti siamo? how many are we?

    Post by Andrea Lojelo on Fri Oct 14, 2011 7:32 pm

    nice!!! You got a PM Piers What a Face


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    Piers Structures
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    Re: In quanti siamo? how many are we?

    Post by Piers Structures on Fri Oct 14, 2011 7:36 pm

    Err, did you send to Piers Structures or Piers C Structures? I had an account mixup when I joined hence having two. Now I can't see how to logout of this to check the other one!
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    Tomas Torasen
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    Join date : 2010-12-31
    Age : 37
    Location : Sweden

    Re: In quanti siamo? how many are we?

    Post by Tomas Torasen on Sat Oct 15, 2011 2:13 am

    Kunos need to be appreciated by the more main stream industry to make a sim that not only has brilliant physics but looks up to date also.
    I went over to iRacing for a while but got bored by the physics and lots of crasher kids on track. Tried to go back to netKar but just cant stand the out dated graphics.

    Beta testing C.A.R.S. right now but to be completely realistic the physics is not likely to match netKar quality.
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    M Carey
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    Join date : 2010-04-20

    Re: In quanti siamo? how many are we?

    Post by M Carey on Sun Oct 16, 2011 3:24 pm

    I think a better graphics engine exists (for that driving school software Kunos created), but I don't think the graphics we have are that bad. iRacing's Spa's amazing, but when I'm playing nKPro I'm more focused on driving than looking at the scenery Wink

    Jamie Shorting
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    Re: In quanti siamo? how many are we?

    Post by Jamie Shorting on Sun Oct 16, 2011 8:55 pm

    Alot of sim racers are drawn to big flashy loud promo videos. The actual physics of a sim obviously doesn't matter. Wink
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    Tomas Torasen
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    Re: In quanti siamo? how many are we?

    Post by Tomas Torasen on Mon Oct 17, 2011 6:04 pm

    I've no doubt I will come back to drive some formula ford or something just for the physics, I wouldnt uninstall netKar.
    But the graphics just doesnt hold, although I tend to agree with you. Theres just no excuse for sims to look like this one or rFactor does any more when you compare them to the new arcade titles.

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