Online Sim Racing netKar PRO


    Selection screens

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    Which color style do you prefer?

    [ 4 ]
    44% [44%] 
    [ 5 ]
    56% [56%] 

    Total Votes: 9
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    MikaRaymond
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    Driver

    Posts : 673
    Join date : 2010-11-16
    Age : 25
    Location : Blackburn, England

    Re: Selection screens

    Post by MikaRaymond on Fri Oct 21, 2011 3:01 am

    fantastic! Smile
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    M Carey
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    Driver

    Posts : 1076
    Join date : 2010-04-20

    Re: Selection screens

    Post by M Carey on Fri Oct 21, 2011 3:04 pm

    Inigo Montoya wrote:I didn't even know there was such a separation. I just bought the game a week ago and began downloading custom tracks, stumbled over this site along the way and got started on the screens after I noticed they didn't have propper ones. For me it doesn't make a difference if they're *.nko or *.kto so I just go with the idea "blue=custom" and "red=original", everything beyond that just makes it unnecessary complicated in my opinion.
    Blame Kunos Razz Ver. 1.1 - 1.3b used the same UI images, then he changed it for 1.3. Only difference's .kto's the unencrypted format add-on tracks (since v1.1) use. The .nko format is encrypted so only original & earlier add-on tracks (made with an unreleased beta editor) use it. There's a point to this... Smile

    Inigo Montoya wrote:If someone can provide nice overview screenshots of the tracks in M Carey's list on the first page of this thread, that would be very helpful![/b][/color][/color]
    Recently I noticed the replay function might be helpful for that. But maybe the editor is even better for aerial shots. I don't know, I have no idea how to run the editor.
    For the .kto tracks we can, but not .nko (as the track editor won't load them). You can sometimes get pretty high up in doom mode though, so I'll have a go later. Here are the key commands for KOF; http://forum.radiators-champ.com/t386-koflite-key-commands (it's a lot quicker to navigate around than in game so would be best for grabbing screenies).
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    M Carey
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    Driver

    Posts : 1076
    Join date : 2010-04-20

    Re: Selection screens

    Post by M Carey on Fri Oct 21, 2011 11:47 pm

    Here they're. Took them in game as in the track editor you have the crosshairs. You have to use objects to gain height (in doom/replay mode) so they're a little low, & with some of them you can see gaps in the model.

    A1 Ring


    Adelaide '89


    Autumn Ring (by René)


    Bahrain


    Blackwood (or the one I posted earlier Smile)


    Donington Park


    Hungaroring


    Interlagos


    Istanbul


    Laguna


    Monza


    Mugello:


    Nordschleife (maybe one of the original launch images by Tomas?):
    http://forum.radiators-champ.com/t975-nordschleife-for-netkar-released#25855

    Silverstone


    Snetterton:


    Spa


    Suzuka
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    Andrea Lojelo
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    Posts : 12576
    Join date : 2009-04-26
    Age : 38
    Location : Den Haag

    Re: Selection screens

    Post by Andrea Lojelo on Fri Oct 21, 2011 11:51 pm

    really nice work, Marius! I really like it. Looking forward to see them in the new UI. Well done guys.


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    giancarlo graziano
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    Posts : 5882
    Join date : 2009-05-11
    Age : 48
    Location : Berlin

    Re: Selection screens

    Post by giancarlo graziano on Sat Oct 22, 2011 12:05 am

    whau...this is great!!!!!!!!!!!!!!!!!!! ::thumpsup::

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    Inigo Montoya
    Driver
    Driver

    Posts : 15
    Join date : 2011-10-09

    Re: Selection screens

    Post by Inigo Montoya on Sat Oct 22, 2011 3:06 am

    thx a lot Marius!

    and how do you get into this "doom mode" you told me about?
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    M Carey
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    Driver

    Posts : 1076
    Join date : 2010-04-20

    Re: Selection screens

    Post by M Carey on Sat Oct 22, 2011 11:33 pm

    F11 to enter doom mode, then if you press R (to run your replay) you can walk through walls etc.

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