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    Kristijan Jalovec Perusko
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    Posts : 59
    Join date : 2011-07-08
    Age : 38
    Location : Croatia,Pula

    track smoothing

    Post by Kristijan Jalovec Perusko on Fri Sep 16, 2011 3:45 pm

    hi all!!
    is it possible to smooth converted track from rfactor to nkp??
    i just converted some track but its to bumpy on some parts.
    do i have some option i 3d max??
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    M Carey
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    Join date : 2010-04-20

    Re: track smoothing

    Post by M Carey on Sat Sep 17, 2011 3:10 am

    It's possible to smooth bumps in 3ds Max, although I've never had to before (so I only understand the basics). I don't think there's a tutorial showing you how (it would be really good if there was).
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    Marco Calesella
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    Location : Schio (VI) Italy

    Re: track smoothing

    Post by Marco Calesella on Sat Sep 17, 2011 2:53 pm

    I'll try to explain (difficult for me in English), moreover it's long time I have no time to work on Max.

    Thanlks to f.gek (Bessie!) for all this instructions, gave me some time ago to help me to smooth my work.

    Basically

    1) select a sector of the track (should be an editable poly)
    2) ALT+Q to switch in isolation mode
    3) Vertex mode: select all vertex and WELD (the number of vertex will decrease)
    4) Edge mode: REMOVE all edges that are not orthogonal (more or less) to
    try to obtain a "regular" squared wireframe
    5) REMOVE all free (not connected vertex) that should lay on some edges due to the edge you have removed on point 4)
    6) select the first edge
    7) Ring (you should see all parallel edges become red. If not check if
    there is some isolated vertex near the point where the chain is
    interrupted)
    8) Connect
    9) Repeat 7 and 8 to have at least 4 "lanes"

    More or less DONE!
    Then you have to check if there are holes between grass and track.
    Eventually correct moving the vertex in an appropriate way.

    Hope it helps, let me know!

    Kristijan Jalovec Perusko
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    Driver

    Posts : 59
    Join date : 2011-07-08
    Age : 38
    Location : Croatia,Pula

    Re: track smoothing

    Post by Kristijan Jalovec Perusko on Sun Sep 18, 2011 1:40 am

    thank you Marco

    paul thomas
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    Re: track smoothing

    Post by paul thomas on Mon Sep 19, 2011 3:47 am

    Only seems to work with certain bumps.
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    Marco Calesella
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    Join date : 2010-09-15
    Location : Schio (VI) Italy

    Re: track smoothing

    Post by Marco Calesella on Mon Sep 19, 2011 9:54 am

    This procedure, from my point of view, shouild be used without exception when converting tracks from other sims (at least for ISI based).
    This procedure smooth the bumps due to "poor" (for netkar) track meshes, not for big "geometric" bumps (because really found on the track or due to "errors" in modelling)
    If the bump is due to an error and not wanted, you should try another procedure (friendly called "excavator") that can (sometimes, but not always) help you.
    Unfortunately I don't remember that procedure since I needed to use it only a couple of time (I remember for sure to have used in an isolated poit of BH of Gary).
    Perhaps f.gek could help, or if you know a procedure for other bumps you could share.
    Anyway, if a track is really poorly modeled there is nothing you can do automatically in Max and the only solution is to rebuild the part of the track.

    NetKar seems to be way more sensible than other sims to mesh smoothing.

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